#ifndef _ODN_PHYS_EDGE_H
#define _ODN_PHYS_EDGE_H

//Engine headers
#include "odn_Line.h"
#include "odn_scene_SceneElement.h"

using ouden::scene::ODN_SceneElement;

namespace ouden
{
	namespace physics
	{
		
		class ODN_Edge : public ODN_Line, public ODN_SceneElement 
		{
			
		public:
		
			//TODO: Update function with collision detection 
			
		};
		
	} //namespace physics 
} //namespace ouden 

#endif //_ODN_PHYS_EDGE_H
